Introduction to Class
- Intro to Aesthetics and Formal Art
- Intro the Avant-garde and Political Art
- Overview of Formal and Political Art in Games
Lecture "Introduction to Art Games" (PPT as ZIP, PDF)
Read Chapter 1 by Thursday (PDF)
Discussion on Reading
Finish Intro Lecture if necessary
High Art versus Low Art (PPT, PDF)
- Formal Art Games
- Mouthfeel as reference for Spacefeel in Games
Project #1 Formal Art Game Project is assigned
Read Chapter 2 by Tuesday (PDF)
Discussion on Reading and Formal Art games students played over the weekend.
What is film good at? Slavoj Žižek:
Pervert's Guide to Cinema
Possesed 1931(film showing magic of film)
Red Pill, Blue Pill and Videogames
Pervert's Guide to Ideology
What is film good at Lev Kuleshov
What are comics good? Scott McCloud vs Robert Crumb
What are videogames good at? Ian Bogost vs Doug Wilson (more on Wilson)
Review and Discussion of Brainstorms on blog. Be sure to post and comment.
Lecture on 10 canonical formal art games and why they are important.
Students work on their Formal Art Games.
Playtests all class period.
Formal Game play jam and critique.
I have delayed assigning the next project until Tuesday. Please use that time to reflect and act upon the feedback to improve your Formal Games.
Finish Formal Game play jam and critique.
Read Chapter 3: Radical Political by next class (PDF)
Discussion on Reading
Lecture (KEY, PPT, PDF)
Magic Circle (blends rather than divides worlds)
Shock is Kitsch. Shock Doctrine by Naomi Klein
Political Events and Provocateurs
Ad Hoc Utopias and ARGs
- The Beast (players: “we can 'solve' 9/11”)
- World Without Oil
Radical Play in Everyday Life
Critical Play Session and Discussion:
10 Canonical Political Art Games, Events, and Artists
Why are they important?
How do they critique or advance the medium of games?
How do they transform “common sense” in technoculture?
Students and teams meet with instructor and develop projects.
Critical Play Session and Discussion on Student Political Art Games and Events.
Channeling the "Other"
Amy Walker: part one and part two
In-class accents practice
Inspiration from oblique angles, activity references here
Project #3 Collabojam Art Game Project is assigned
Critical Playtests of Collabojam Games.
Part 1 due for Collabojam Games
Workshop and then workday.
Part 2 due for Collabojam Games
Critical Play Session and Discussion on Collabojam Games.
Part 3 due for Collabojam Games
Collaboration and inspiration from oblique angles.
Part 4 due for Collabojam Games
Project #4 Final Projects Assigned
Class Discussion of Final Projects
Part 1 Due for Final Projects
Instructor meets with teams to plan projects.
Teams meet and work.
Part 2 Due for Final Projects
Critical Playtests and Discussion of Final Projects.
Part 3 Due for Final Projects
Instructor meets with teams to discuss projects.
Part 4 Due For Final Projects
Critical Play Session and Discussion of Final Projects